Wednesday, August 17, 2011

Prometheus Lighting Test

I create this image for test and try new ways(for me) of lighting in Mental Ray. The model is from Scott Eaton from a Renderman tutorial.

I'm using Area lights(No Physical), Lens shader for DOF and photographic shader for the camera. I'm not using Final Gather or Global Ilumination.
I'm really happy with the result, was relatively cheap render.

Friday, August 05, 2011

BedShed Delivery

Here is the last animated Retail TVC that I work on, here my challenge was to work with the Trax editor and the speed of the walks.