Wednesday, August 17, 2011

Prometheus Lighting Test

I create this image for test and try new ways(for me) of lighting in Mental Ray. The model is from Scott Eaton from a Renderman tutorial.

I'm using Area lights(No Physical), Lens shader for DOF and photographic shader for the camera. I'm not using Final Gather or Global Ilumination.
I'm really happy with the result, was relatively cheap render.

1 comment:

jaxon said...

when you say it was a "cheap render," what do you mean? I thought RenderMan was quite an expensive program.